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| Position: home>Surfcam Tutorial> |
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1.
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Make sure your axes in your modeling program are oriented the same way as Surfcam. In Surfcam, the X and Y axis define the ground plane (The table top on the CNC Router), and the Z axis defines the vertical plane. If you are using Maya, you might need to change the axes to orient it with Surface's. | |
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2.
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Place the model you want to mill below the X-Y modeling plane (Below the Z-0 Axis Location). |
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3.
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Draw a 2-D Box on the X-Y plane that is about 1" larger on all four sides of the model. This should be located on the Z-0 position. This will be used in Surfcam to define the cutting boundaries. | |
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4.
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Orient your model in your modeling program so that it is eventually oriented on the Router table. The 8'-0" Dimension on the Router table corresponds to the X-Axis in Surfcam. |
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5.
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Export your 3D model as an IGES File for import into Surfcam. | |